Justice – Park Thoughts / An Amusement Industry Blog giving opinions and reviews along with updates, news and rumors from Amusement Parks, Theme Parks, and Water Parks from around the world. Mon, 09 Jul 2012 01:22:03 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.9 Silver Dollar City’s 2013 Project: Is it an inversion? /2012/07/08/silver-dollar-citys-2013-project-is-it-an-inversion/ /2012/07/08/silver-dollar-citys-2013-project-is-it-an-inversion/#comments Mon, 09 Jul 2012 01:22:03 +0000 /?p=7428

Image via ACE

When construction images of Silver Dollar City’s “its-not-really-there” Rocky Mountain wooden coaster emerged, it was undoubtedly one of the most spectacular projects we’ve seen in a long time.  Never before has wood been twisted in such extreme ways, from the immensely steep drop to the immediately following twist.  As more bents went up, the track appeared to be going into a zero-g roll.  It would be the only inversion on any wooden coaster in the world, since Son of Beasts had its removed in 2006.

But when the above image surfaced on ACE’s Facebook page, users were even more surprised to see that it was in fact not a zero-g roll.  Right when the ride is about to invert, the track swings back in the direction in came from flattening out.  Without a doubt it is a first of its kind element.  Things got even more “twisted” when Theme Park Review posted this image earlier this morning:

Image via Theme Park Review

Now the element appears to function the same as an overbank, but at the crest of the turn, reverses its banking before return back to its original entry direction.  Rocky Mountain Construction Co. clearly wants to push the boundaries of coaster design, especially with this element.  But it does leave one questioning:

Is it an inversion?

The element clearly does not reach 180 degrees, but many of today’s inversions don’t either.  Nearly all modern imelmanns, dive loops, and cobra rolls do not achieve exactly 180 degrees on all axises.  But is the ride banked significantly enough that is more than just an extreme, quasi-overbanked turn.  With that, is there even a way to quantify an inversion?  Lets do a few quick measurements on the above two photos:

Images via Theme Park Review and ACE

After measuring each image, multiple times, it was clear from those two images, the angle of the highest bent is 33 degrees.  Meaning, that according to these measurements, the track is inverted at 147 degrees.  Now, obviously we can’t achieve that degree of accuracy with the images provide, so we’ll round and assume a range of 140-150 degrees.

Before anyone cries fowl over these measurements I’ll share with you exactly how these were taken: I created a horizontal guide in photoshop and then aligned it to the wooden cross beam directly below the metal bent.  As a whole, the image was tilted about a degree or so.  Then, I used another, parallel guide and moved it up so it was clearly intersecting the bent.  With the ruler tool, I drew two lines, one exactly on the guide the other following the edge of the metal bent.  After doing this 2-3 times on each image, I always got an angle between 33.0-33.9 degrees.  The lines drawn above are simply mock ups, not the actual method of measurement.

So does that qualify as an inversion?  Well my first thought would be “Not really…” as its a full 30+ degrees off from being truly inverted.  The vast majority of inversions are more banked than this element.  However, there are certain examples that make me question the conclusion, most notably, the inclined loop.

Image via Flickr user CoasterMadMatt

This element is the inbetween of a vertical loop and horizontal helix.  As far as the question of inverting goes, I would say its difficult to argue for the older models that the element isn’t an inversion.  But nowadays, B&M seems to use the term very loosely, as The Swarm advertises having 5 inversions, with one of them being an inclined loop.  But as CoasterMadMatt’s photo clearly shows, the trains barely crack 90 degrees, let alone 150.  Additionally, Hydra’s “inclined dive loop,” which is also considered an inversion by the park and RCDB does not come anywhere close to inverting.

Image via RCDB

So where does that leave us?  While RCDB is a great resource, I question its classification of inversions.  Even Bolliger & Mabillard a manufacturer seems to very loosely define them. From the message boards, it is clear there is a large following that believes its an inversion. So, will I consider this an inversion? No.

The reason is rather simple.  If Rocky Mountain Construction wanted an inversion, they would have clearly made an inversion.  Between the rapidly change banking and the general directional changes of this element, its far more complex than had they just built a traditional zero-g roll with a straight entrance and exit.  The marketability of the “World’s Only Wooden Coaster” is huge and having this “questionable” element would not cut it.  Silver Dollar City would have ordered a clear inversion if they wanted to market it that way.

But does it really matter?  Inversions don’t make or break rides.  Many of the world’s top coasters are inversion-less, and its not as if classifying this element as an inversion or not an inversion will change the overall experience.  Its a matter of words on paper (or webpage), and nothing more than that. Discussing whether or not this is an inversion is turning into the new, “Is El Toro a wooden coaster?” topic.

Who knows what the park will call it? I’ve been dead wrong about coaster construction in the past, and Rocky Mountain has continued to blow peoples minds time and time again with construction of this wooden behemoth.  Perhaps the ride will have 3 corkscrews, a vertical loop, and drop section.  Who knows.  Either way, the rumored name Outlaw seems very fitting as this ride is certainly breaking all the laws of current wooden coaster design.

So what do you think? Is it an inversion? Does it even matter? Leave a comment with your Park Thoughts below.

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Alton Towers Secret Weapon 7: Revealed /2012/01/07/alton-towers-secret-weapon-7-revealed/ /2012/01/07/alton-towers-secret-weapon-7-revealed/#comments Sun, 08 Jan 2012 04:01:36 +0000 /?p=7332

The UK has a funny way of making parks go very public with their future additions long before they are announced to the public.  Thorpe Park was forced to released plans for The Swarm a full 8 months before it would officially be announced to the public. Fortunately for coaster fans, Alton Towers has followed suite and begun the permit filing process for their new 2013 addition, codename: Secret Weapon 7 (SW7).  And along with the usual permit technicalities is a plethora of details about the coaster. Let’s take a look:

Source: publicaccess.staffsmoorlands.gov.uk

SW7 will be built on the site of the old Black Hole enclosed coaster, just across from Oblivion, extending the X-Sector themed area. The coaster will have a range of about 98 feet between highest and lowest points on the coaster, allowed via heavy ground excavation.  Along with the coaster will be a 9,000+ sq ft station with some “minor theming elements” throughout the surrounding area.  The total investment in the new attraction is around 20 million euros ($25 million US dollars).

Source: publicaccess.staffsmoorlands.gov.uk

The same layout diagram but with arrows signifying the path the train will take. Red is the first half, blue is the second half (post vertical section). Source: publicaccess.staffsmoorlands.gov.uk

Wow.  The layout is nuts.  Alton Towers is often criticized for having too-few inversions and this coaster appears to take care of that minor issue.  There are 8 visible inversions shown in the diagrams: back to back imelmanns, a batwing, roll over, and cobra roll.  I suspect there also may be a barrel roll inside the main building to start of the ride, similar to Saw at Thorpe Park.  However its doubtful that there would be any more inversions as it would then take (or at least tie for) the title as most inversions of any coaster in the world; defeating the entire purpose of Colossus at Alton’s sister park; Thorpe Park.

Source: publicaccess.staffsmoorlands.gov.uk

Other note worthy features include a moderately sized airtime hill just before cobra roll, several s-bends, and a long straightaway, followed by a vertical section of track (we’ll get to this later) dividing the ride in half.  The coaster’s height, is equal to that of the neighboring Oblivion, and the ride’s colors will be black and grey (surprise!)

Included in the planning documents is a noise report, detailing the noise impact it will have on the surrounding neighbors.  A lot of commotion has been stirred up over this comment inside that document:

Is it a Euro-Fighter? Source: publicaccess.staffsmoorlands.gov.uk

So with that, its now confirmed that SW7 is a Euro-Fighter right?  The park explicitly says it will be based on SAW: The Ride at Thorpe Park and will be the same type (Euro-Fighter) and manufacturer (Gerstlauer).  Its also completely reasonable as the layout resembles the recently opened Takabisha. So its safe to assume that Alton Towers is in fact building a Euro-Fighter right?

I think not. 

In fact, I’m almost 100% convinced that this absolutely is not a Euro-Fighter.  That short and allegedly, “revealing”  couple of sentences also state that there will be a beyond vertical drop on the ride, when there obviously isn’t such an element shown in the diagrams.  Its understandable why the park would draw the comparison however; Alton Towers is notorious for having incredibly difficult neighbors.  Thus saying it will be reminiscent of one of the company’s other coasters allows for easy (and cheap) noise level testing to gather data that will appease the neighbors.

The more I think about it, the less a Euro-Fighter makes sense.  Alton Towers is striving for strong growth in the current decade, yet, why would the invest so much in such a low capacity style of coaster?  A Euro-Fighter has just 1-train capable of either 6 or 8 passengers.  And with no mid-course brake runs like other large-park Euro-Fighters, the capacity of this would suck.  And by suck, I’m guessing it wouldn’t exceed 500-600 people per an hour. Not what you want for a high profile ride as this will be.

Then just what exactly is Alton Towers building?

Well to be completely frank, I don’t know.  No one does, except for the lucky few who are involved in the design of this future masterpiece.  However, with the clues provided, I’ve made some educated guesses as to just what we might see from Alton Towers’ Secret Weapon 7.

The track shown in the diagrams resembles that of Maurer Sohne X-Coasters. Photo of Hollywood Rip Ride Rockit, Universal Studios Florida

Far too often, concept art is in no way based on the final product.  The artist typically is not fully aware of what the track looks like, and even if they are, they skew the perception of the real thing by adding their own “artistic flavor”.  However, these planning documents and their schematics of the rides are very accurate.

Taking a look back at The Swarm’s plans, B&M’s signature box track can obviously be made out in the diagrams.  The track in SW7’s plans is not B&M, and is most definitely not Gerstlauer’s 3-spine track used on Euro-Fighters.  Instead, the track most resembles that of Maurer Sohne’s X-Coaster (as shown above of Hollywood Rip Ride Rockit).

An X-Coaster system actually makes the most sense with the layout.  X-Coasters are known to have twisted layouts, such as the one shown, and also have a much higher capacity than Euro-Fighters; while they have only been built with 1-2 cars per train so far, Mauerer Sohne advertises that they can accompany up to 3-cars per a train, making for 18-passengers.  3-cars per a train would make plenty of sense considering the long stretches of track between blocks.

The vertical track section for SW7 is reminiscent of Hollywood Rip Ride Rockit's. Source of diagram: publicaccess.staffsmoorlands.gov.uk

The most illusive aspect of the ride is the vertical track section.  All that is really known is that this section is that the coaster goes up this segment, and not down it.  Luckily, the diagrams also give a detailed look at the support system for this vertical section.  And supporting the track claim, the support structure exactly matches that of Hollywood Rip Ride Rockit, and look nothing like the euroFighter vertical supports.

Another one of the wild rumors about SW7 before these plans were released was that it would be a launch coaster.  This actually proved to be another big aspect fueling the Euro-Fighter fire; Takabisha has both a launched section and vertical lift, as shown in SW7.  Yet all other evidence points to Maurer Sohne coaster, with a Hollywood Rip Ride Rockit style vertical lift.  And the initial incline segment at the beginning of the ride certainly does not look like a launch either.  So the whole launch rumor is bogus, right?

Not so fast. Alton Towers’ Secret Weapons have a history of being “firsts” for either Europe or the world.  Nemesis (SW3) was Europe’s first inverted coaster, Oblivion (SW4) was the world’s first dive machine, AIR (SW5) was the world’s first flying coaster, and Th13teen (SW6) was the world’s first vertical drop coaster.  So it makes sense that SW7 would have some noteworthy and gimmicky fact about it as well.

A Zierer vertical launch coaster was once planned for Alton Towers. Could SW7 feature one? Source: Mandi Coleman on Flickr.

The Towers Times has a great article about the planning of Dark Forest (the area surrounding Th13teen, SW6), including concepts of headliner attraction.  RCTLounge member ‘DJMean‘ pointed out that one of the old SW6 concepts was a Zierer tower launch coaster.  For those unfamiliar with the model, it is reminiscent of a Euro-Fighter (go figure), with a vertical LSM launch, simulating a space-shuttle like take off.

Which made me wonder, what happens if the they dusted off the old vertical launch concept?  After all, it would be a European first (only one Tower launch exists in the world) making it a likely candidate for a Secret Weapon.  However, its obvious that this isn’t a Zierer Launch Tower coaster either.  So could it be a vertical launch?

Maurer Sohne's concept art for the advertised vertical launch SkyLoop Source: www.maurer-rides.com

Coincidentally, Maurer Sohne actually does make vertical launch coasters, or at least advertises that they are capable of doing so.  The manufacturer states that they are capable of building a 1-g, 27 mph, 151 foot vertical launch.  And with SW7 standing at  just 100 feet, these statistics more than meet the qualifications.  While they are only shown for the SkyLoop model, I see no reason why it couldn’t be used on a more standard X-Coaster.

I’m no engineer but the transition from the long straight away to the vertical segment does not look passenger friendly if it was taken immediately after a launch.  Instead, I would guess that it is actual a 2-block brake run.  1 block slowing the coaster down, the other a waiting section before slowly going up the transition vertical and then launching towards the sky.  Sounds like the icing on this glorious cake to me.

So to conclude, here is my prediction for Secret Weapon 7:

  • A Maurer Sohne X-Coaster
  • 3, 6 passenger X-Cars per train
  • 8-9 inversions
  • Begins with a standard incline lift hill
  • Europe’s first vertical launch coaster

What an awfully long and drawn out post, when the above bullet points outline the entire purpose of this write-up.  However, I know there will be a lot of nay-sayers and I just wanted to lay down the evidence.  None the less, I am very excited to see Alton Towers obviously putting so much thought and effort into what looks to be an amazing secret weapon, especially after the incredibly disappointing Secret Weapon 6.  With construction not scheduled to begin until September 2012, it may be a long time before we get all the details on the new attraction, but at least we have an idea of what to expect.

All SW7 related diagrams and documents from publicaccess.staffsmoorlands.gov.uk;  Wicked image by Mandi Coleman on Flickr; Launched SkyLoop coaster art from Maurer Sohne  

 

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Poll Results: Most Anticipated Wing-Rider /2012/01/04/poll-results-most-anticipated-wing-rider/ /2012/01/04/poll-results-most-anticipated-wing-rider/#respond Thu, 05 Jan 2012 06:39:55 +0000 /?p=7311

The last poll asked which under-construction B&M Wing-Rider you are most excited for in 2012.  The three competitors of this global showdown included The Swarm at  Thorpe Park, X-Flight at Six Flags Great America, and Wild Eagle at Dollywood. Each had their own merits, which was shown in the relatively close poll.  However, the winner with 45% of the votes is Wild Eagle at Dollywood.

Note: There is a poll embedded within this post, please visit the site to participate in this post's poll.

[yframe url=’http://www.youtube.com/watch?v=8cbL5hFsWDw’]

Its understandable why Wild Eagle has so much appeal; it is the largest of the three wing-riders and features a breathtaking view from the top of the lift hill.  However, it can be argued that the other two will be more successful in different aspects; X-Flight is expected to have the most intense layout, and The Swarm’s elaborate theming is more impressive than anything we have seen before from Thorpe Park.

It is exciting to see more of these new models show up at parks around the globe.  The cantilever style seating makes each side of the coaster (left of the track, and right) a slightly different experience with a change in forces depending on the side one rides.  Plus, as these are distinct experiences that are incomparable to any other B&M model, it could compliment every park’s coaster collection (no matter how many B&M’s they have) nicely.

For 2012, I’ve determined that since we strive to update the sidebar poll every two weeks , to make the polls about the latest trending topic in the amusement attraction industry.  With that, I’m proud to introduce the first Park Thoughts Poll of 2012 building on from yesterday’s post:

Note: There is a poll embedded within this post, please visit the site to participate in this post's poll.

With Universal closing JAWS just two days ago, the ride’s demise is still a fresh wound for many enthusiasts.  However, for others, the thought of a Harry Potter themed replacement is an welcomed replacement.  But, for any of the 11 million Universal Orlando visitors, it will surely have an impact on their future visits.

The soon to be demolished entrance to JAWS at Universal Studios Florida. Source: Inside the Magic

I’m obviously aware that Universal has not officially announced the Harry Potter expansion, however there is plenty, and plenty, and plenty of evidence supporting an imminent announcement of a Universal Studios Hollywood Harry  Potter addition.  So take this poll with the assumption that Harry Potter is in fact being added to the Studios park (highly probable).

Also, since there is multiple reasonings for one’s opinion towards the rather straight-forward question, I’ve added multiple “Yes” and “No” responses.  Note: All are allowed to vote for up to two options in the poll. So if you feel either “Yes” or “No” and agree with both reasonings, you can fully express this.

Poll closes January 18th.  Until then, the poll will be live on the sidebar, and embedded in this post.  Want to express your opinion with more than just a vote.  Leave a comment with your Park Thoughts below.

Header image from Dollywood’s “Wild Eagle Virtual Ride” JAWS entrance image from Inside the Magic’s Flickr stream
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JAWS makes room for Harry Potter expansion at Universal Orlando /2012/01/03/jaws-makes-room-for-harry-potter-expansion-at-universal-orlando/ /2012/01/03/jaws-makes-room-for-harry-potter-expansion-at-universal-orlando/#comments Wed, 04 Jan 2012 04:58:58 +0000 /?p=7298

A Universal Studios Florida original attraction, JAWS, has officially closed.  Opened with the rest of the park in 1990, JAWS was a unique Intamin-conceived, water-based guided tour that reenacted some of the most iconic scenes with the giant shark.  The 5 minute tour was heavily influenced by the often crazy skipper guides who narrated the entire journey.   Although it may not have been the most technologically advanced, or based on the latest and greatest movie franchise, it was an enjoyable experience that truly had the “magic of the movies” quality that was prominent throughout the original Universal Studios Florida.

Experience the final voyage with Orlando Attractions Magazine’s video:

 [yframe url=’http://www.youtube.com/watch?v=mwlKgc-aiw4′]

Ever since Universal announced the closure of JAWS last month, fans have been wondering what will replace the 7-acre attraction.  With the additional overflow parking lot just behind the ride, the area is poised for a massive expansion. Rumors sprawled ranging from a Transformers attraction, to something entirely original.  However the most prominent rumor was a possible Wizarding World of Harry Potter expansion.

Source: Bing Maps

 

Its no secret that the Studio’s sister park, Islands of Adventure has seen massive growth ever since those wizards have set up shop.  So much so, that for the first time in years, the park surpassed Universal Studios Florida in attendance.  And while strictly my own view, the incredible design of the park, accompanied by the top-notch quality of Wizarding World made Islands of Adventure significantly more enjoyable during my visit compared to the Studios.

Rumors indicated Potter would expand next door with the mysterious Diagon Alley, an iconic spot from the movies.  Connecting the new Harry Potter section to the one just next door would be Hogwarts Express, a shuttle going backstage between the two lands, simulating the train journey from the movies.  But would Universal really spend hundreds of millions of dollars on one franchise in two adjacent parks?

According to this article, they would.

Source: Theme Park Insider

In the allegedly leaked plans obtained by Theme Park Insider, all of the just stated rumors have been confirmed.  The headliner attraction of the new Diagon Alley area would be a heavily themed coaster themed to Gringotts Wizarding Bank. While at first glance, the coaster appears similar to Revenge of the Mummy coaster next door, the trains are rumored to have a motion base, allowing for dark ride sections reminiscent of The Amazing Adventures of Spiderman next door, and the upcoming Transformers: The Ride at Universal Studios Hollywood. Read the full article here.

As a huge fan of The Wizarding World of Harry Potter next door, I can’t help but be completely zealous over the thought of a heavily themed coaster racing through the dark vault.  And while it is sad to lose a quality attraction like JAWS, if something as impressive-looking as this replaces it, I am sure there will be minimal complaints about the JAWS’s removal. And from a business stand-point, the expansion is genius; in order to get the full Potter experience, you must visit both parks. A total win-win for the park and customers.

While nothing is official quite yet, it is likely that we will soon be seeing the ever-popular Harry Potter franchise move into both parks of Universal Resort Orlando.  An announcement is expected sometime this Spring.

 

 

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“Green Lantern Coaster” debuts at Warner Bros. Movie World /2011/12/27/green-lantern-coaster-debuts-at-warner-bros-movie-world/ /2011/12/27/green-lantern-coaster-debuts-at-warner-bros-movie-world/#respond Tue, 27 Dec 2011 15:53:16 +0000 /?p=7285

Source: ThemeParkPhotography.com

S&S Worldwide’s first 8-passenger El Loco coaster is now opened at Warner Bros. Movie World on Australia’s Gold Coast. Green Lantern Coaster features a 120-degree drop, a 45-degree outward banked turn, two inversions, and all the other twists and turns of this increasingly popular model.  The first-of-their-kind trains feature, over the shoulder lap bar harnesses, an onboard soundtrack, and as a thematic touch, a pulsating LED green Green Lantern symbol on the front of the coaster.

[yframe url=’http://www.youtube.com/watch?v=tmJmvln-bP0′]

Announced at the end of the summer season (for the northern hemisphere), the ride came as a pleasant surprise to wrap up the otherwise tame coaster year.  The third, and arguably best themed, Green Lantern themed coaster of 2011 is a welcomed addition the southern hemisphere’s rather modest selection of coasters and is also the park’s fifth coaster.

The latest installment makes me long for one of these big-thrill-small-footprint models to be added to the west coast.  I know a particular spot at California’s Great America where one would fit snuggly. And with the new larger trains, doubling the capacity, I think it is probably that an El Loco could show up are larger parks in the near future.

But in the meantime, those in the area should certainly try to make a stop and experience the new, Green Lantern Coaster.

Image from Ian Clark of Theme Park Photography.

 

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Poll Results: Skyrush vs Leviathan /2011/10/12/poll-results-skyrush-vs-leviathan/ /2011/10/12/poll-results-skyrush-vs-leviathan/#comments Wed, 12 Oct 2011 21:50:09 +0000 /?p=7250

Since “Announcement August”, the two super coasters of 2012 have quickly been established: Canada’s Wonderland’s Leviathan and Hersheypark’s SkyRush.  Obvious comparisons make these two coasters ideal “rivals”: Bolliger & Mabillard vs Intamin, Giga-Coaster vs Mega-Coaster, giant overbanks vs airtime hills, Canada vs USA (well, perhaps not that extreme).  It is certainly possible that these two coasters could each rank in the Top 20 on the planet.

Note: There is a poll embedded within this post, please visit the site to participate in this post's poll.

So which is more anticipated?  According the most you, the readers, the undisputed winner is Leviathan. SkyRush’s innovative winged-seating, and top-ranked coaster manufacturer was unable to save it from the sheer power of the Canadian beast.  Leviathan’s 306 foot drop, 90 mph top speed, and nearly mile of track are all impressive and provide for tough competition.

Construction on Leviathan is well underway.  The ride’s lengthy brake run, as well as station and transfer track have all been erected.  Construction is slowly progressing on the coaster’s 306 foot lift hill; Bolliger & Mabillard has even introduced a new type of lift track unique to Leviathan.  Additionally, Canada’s Wonderland announced that two cranes will be used to install the “crowning” segment of the lift-hill.  Certainly, this is a coaster to look out for!

Continuing 2012 anticipation, the next poll puts 3 same-style coasters head to head to head.  In 2011, Bolliger & Mabillard debuted their first Wing-Coaster.  Featuring cantilever seating, guests ride with nothing above or below them.   This year, the first Wing-Coaster, Raptor, opened at Gardaland in Italy.  Fortunately for many coaster fans, three Wing-Coasters are being built by B&M for 2012 much closer to home.  Time for the tale of the tape for the 3 contenders:

The Swarm at Thorpe Park:

  • 127 ft, head-first inverting first drop
  • 4 Inverisons: Dive Loop, Zero-G Roll, Corkscrew, Heartline Roll
  • Elaborate apocalyptic setting including giant crashed airliner.

X-Flight at Six Flags Great Adventure:

  • 120 ft, head-first inverting first drop, 55 mph
  •  5 Inversions: Dive Loop, Zero-G Roll, Immelmann, Corkscrew, Heartline Roll
  • Key-Hole element where train squeezes through a narrow opening in a structure

Wild Eagle at Dollywood:

  • Tallest with 210 ft lift hill, and 130 ft first drop.
  • 4 Inversions: Loop, Zero-G Roll, Immelmann, Corkscrew
  • Spectacular views of surrounding Smokey Mountains
Note: There is a poll embedded within this post, please visit the site to participate in this post's poll.

So which B&M Wing-Coaster do you think will be the best?  Vote in the poll above or on the sidebar.  Voting will be open for the next two weeks.

 

 

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Review: Halloween Haunt 2011 at California’s Great America /2011/10/10/review-halloween-haunt-2011-at-californias-great-america/ /2011/10/10/review-halloween-haunt-2011-at-californias-great-america/#comments Mon, 10 Oct 2011 16:58:09 +0000 /?p=7224  

Although Cedar Fair didn’t add any new headliner coasters during their time as owners, the single greatest improvement in the park’s history did come out of their ownership.  The annual Halloween Haunt at California’s Great America has dramatically increased in popularity every year since it’s introduction in October 2008, growing to its present 3 scare zones, 6 mazes, single ride overlay, and 4 shows.  I finally got a chance to check out Haunt during its second week of operation and I was once again impressed.

After immediately entering the park, the soundtrack of creepy, mood-setting, horror classics blasts through the speakers as a small collection of actors “surprise” guests.  A lot of work is obviously poured into the entry plaza’s decor with a huge collection of skeletons scattered through the area lit by theatrical lighting.  This trip, like every other, was conducted in the standard loop, from Flight Deck and around.  Time for a terror-ific tour of California Great America’s Halloween Haunt.

The closest, and in my opinion best, scare zone is The Gauntlet. Located in the Orleans Place section of the park, The Gauntlet is a carnival gone wrong with boardwalk barkers, bearded ladies, and of-course the strangely frightening clowns.  When entering this area from the side nearest to the Grand Carousel, immediately the strident screeches of guests echoe against the walls.  The Gauntlet entrance is heavy on scare actors spooking plenty of guests.  However, as the scare zone continues towards Flight Deck, there progressively becomes less and less actors.

But overall this scare zone was solid.  The talent was mediocre, I recall better in previous years but the scenery, soundtrack and elaborate costuming all worked.  Bonus points to the Gauntlet for being the only scare zone that did not rely solely on screaming, and surprises but  also utilized the creepiness of stalking with actors following guests for long periods of time. .

 

 

 

 

Inside The Gauntlet is one of the most popular mazes, CarnEVIL.  This heavily blacklit, clown-centric haunted house is also among the strongest mazes of the night.  Unlike the outdoor mazes, CarnEVIL benefits from its space limitations forcing a flurry of corners and small rooms providing for a intimate walk through. In addition, this house has the best pacing with non-stop actors from beginning to end..

An absolute must when experiencing CarnEVIL is to purchase the 3D glasses. At just $1.00 each, these simple, cheap glasses greatly enhance the experience creating a far more disorienting experience.  CarnEVIL‘s utilization of black lights is emphasized with the use of 3D glasses.  While this house isn’t the best, its a strong second and a great start to the night.

Just after exiting The Gauntlet, the subtle campfire country music sounds in the distance.  An abandoned car’s engine roars and the dilapidated sign add to the woodsy atmosphere.  WereWolf Canyon is a natural fit for its location of  the heavily forested queue of Rip Roaring Rapids.  And the beginning section of this maze is fantastic on the loading dock for the rapids in a camp cabin setting.  However, once the maze gives way to the long drawn out queue section, the quality goes down the tubes.  The open, minimally themed areas do nothing to accomplish the sense of fear, and the single actor with a chain saw is in no way convincing or frightening.

Having the longest wait of the night, many guests were hopeful of a top-notch experience, especially with the entrance and soundtrack building suspense.  But in the end, Werewolf Canyon is undoubtedly the worse maze of the night.  More attention needs to be spent on the long expanses of minimally themed path.

The surprise hit of the night was BANG! PrimEvil Percussion, a simple atmosphere drum show which wandered the park. As pictured in the photo above, the musicians chose some dramatic locations to perform, such as right in front of Firefall and a spotlight in front of Drop Tower.  These guys brought kinetic energy to areas that were otherwise lacking.  Plus, the beats and rhythms were nicely composed and easy on the ears (unlike a certain Blood Drums).  I caught BANG!‘s performance twice during my visit and was throughly impressed each time.

Continuing towards the back end of the park, guests pass through the newly revamped Dead Man’s Cove: Forseaken Souls scare zone.  Swallowing the former Witch Doctor’s Trail scare zone and expanding to a larger location, the scare zone’s quality improved.  Vocally, the talent here was the most impressive of the three scare zones with the voices being spot on to their pirate roles.  The highlight here was the number of sliders present; these guys came out of nowhere! Sliders were hiding behind trash cans, in planters, and in other dimly lit areas awaiting victims.

Unfortunately the routing of this scare zone killed most of its momentum.  Missing was a mood-setting soundtrack and huge elaborate props.  Instead, a long drawn out section from the Bridge to Kidzville through Planet Snoopy to Black Widow Cavern contained a small collection of good, but not great, talent.  I understand that the sliders would be unable to do their job on the wood flooring just on the otherside of the buildings, but the waterfront property seems like such a stronger location for the Pirate themed area.  In short, the “new” Dead Man’s Cove was too long for it’s own good.

Pasisng through Camp Snoopy, adjacent to Psycho Mouse is Cornstalkers.  Although not heavily advertised, Cornstalkers to receive noticeable changes.  New Dementor-like scarecrow costumes were institued, completely different from the one pictured above at the mazes entrance.  In fact, this maze came with a slew of other improvements.  The concept of walking through a corn field at night infested with animated scarecrows immediately generates high expectations. And while high, Cornstalkers is able to live up to its expecations

This maze has much better pacing than the earlier WereWolf Canyon, its sister outdoor maze. The designers re-arranged the former endless outhouse labyrinth to become a much more intense, zig-zag course walled off by corn stalks along the way.  Also, manequin scarecrows, indistinguishable from the live scarecrows were scattered throughout the maze.  Cornstalkers is also one of the longer mazes winding all the way from the back of Tiki Twirl, under Grizzly and exiting across from the food court. Ultimately, Cornstalkers isn’t the best maze, but is certainly in the top half.

Upon exiting Cornstalkers, the pulse-pounding base of a familiar tune can be felt not to far away.  It can only mean one thing: time for the beloved Toy Factory! Toy Factory is the only maze that was not apart of the inaugural 2008 Haunt, and it shows.  And it is a step-up from the gore-fests of Club Blood and Slaughterhouse. Instead, Toy Factory plays with the childhood dreams and re-imagines favorite toys.

Toy Factory is uniquely imaginative and features the best rooms in the all of Haunt.  The strobe heavy doll play room is terribly creepy, sections like “Kill-A-Bear” and a giant man eating “Hungry Hungry Hippo” skew impressions of toys that are a cultural staple.  But the highlight of this maze is the completely uncommon ending where you are “packaged” after being squeezed through two enormous inflatable walls; the only comparable experience would be trying to work your way through the bottom of two inflatable bounce houses being pressed together.

This house is a devilish play on the child-like side of one’s imagination.  If you can only visit one haunted house at Great America, make it Toy Factory.

The trip around the park continues through Underworld Alley, Great America’s third and final scare zone.  Much like Dead Man’s Cove,  this scare zone also suffers from awkward routing.  In previous years, guests could only enter through the hedge canopy, however with some new scenery that was unable to be placed under the canopy, the scare zone now consists of two thorough-ways of beneath the canopy and the area just adjacent to it.  Unfortunately, this scatters the talent and leaves some monsters stranded with no visitors to scare, and others submerged in a sea of people.

However, the costumes here are detailed, the new scenery including the entrance and tombstones are welcomed additions.  Underworld Alley with it’s hell-like theming is in many ways, the most frightening scare zone.  But these things can’t save the scare zone entirely, preventing it from matching the quality of The Gauntlet.

The big “New for 2011” headlienr was the revamped Slaughterhouse Annihilation.  This maze had some of the best scares. While I tried to follow any sort of story, there appeared to be none.  It’s just a lot of blood.  In many ways it is improved over the cheese-fest that was last year’s Slaughterhouse with a McDonald’s ending and blabbering meat salesman, but I can’t say I’m in love with the latest incarnation.

It is one thing to be gory, but to rely on pure blood and guts is lame.  Yes there are certainly some good scares, but this maze is nothing more than blood, monster pops out from around the corner, blood, pop up around the corner, and so on.  I do wish they would try something different.  Perhaps I visited during a period of weak talent, but Slaughterhouse certainly did not Annihilate me.

The last maze on the round trip is none other than, Club Blood.  Aside from Slaughterhouse, Club Blood was the most dramatically changed with the entire course of the maze being reversed.  Unfortunately, it killed the maze.  Last year, Club Blood was a solid mix of gore and creative theming, but now the maze makes little to zero sense.  The maze now begins in the hospital, goes to a church, magically appears in a club, and ends at the club’s entrance.  Yeah, I don’t get it either.

Club Blood is the second worse maze in the park, second only to the the uneventful WereWolf Canyon.

While Haunt was dramatically better than previous years, its obvious how well it does for the park.  All mazes had at least a 10 minute wait, and the parking lot was filled with cars.  I have never seen Great America so crowded.  But could this be the last year?  With the park recently sold to JMA Ventures, Great America’s fate is completely in question, however if the park were to return for another year, I believe it is safe to assume that Haunt will return in some form.

For Halloween fans in the Bay Area, Halloween Haunt is the place to go. It is really the most spectacular time of year for Great America with a fantastic collection of rides, haunted houses, and shows.  Furthermore, this might be the last year.  Only 9 days are left in Halloween Haunt, so be sure to go and check it out before it may be gone forever!

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